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Up and Coming
November 22, 2014

OSX SDK0.4.3.1 still having framerate issues in Unity Editor

Hi.

I was hoping my troubles were the same as here...
viewtopic.php?f=37&t=16287
... but I'm still getting very bad framerate in the Unity editor.

If I upgrade the Runtime to 0.4.3, and the unity integration to 0.4.3.1, I get framerates like 30fps, quite bad.

If I downgrade only the Unity integration to 0.4.2, I get better framerates but a rather weird delay in head motions. Only when I also downgrade the runtime to 0.4.2 I get acceptable framerates.

Tried numerous suggestions from the forums, all to no avail. Anyone else having similar problems?

Working on a Macbook Pro Retina, OSX 10.9.5, Unity 4.5.5f1, and a DK1. The DK2 at our studio, on Win7, seems to run fine with SDK 0.4.3.

Thanks,
Naam
    This topic has been closed for replies.

    6 replies

    Up and Coming
    November 24, 2014
    I actually found it was a problem with the runtime environment. Build it with 0.4.3.1, but run on the version 2 of the run time environment. see if that works for you. If anyone has a better solution please let us know. I thought the patch was supposed to fix this but I have the same problem
    naam00Author
    Up and Coming
    November 24, 2014
    "hash280689" wrote:
    I actually found it was a problem with the runtime environment. Build it with 0.4.3.1, but run on the version 2 of the run time environment. see if that works for you. If anyone has a better solution please let us know. I thought the patch was supposed to fix this but I have the same problem


    I also tried that, but find that I get wild framerate swings, sometimes 60fps, sometimes around 30fps, switching between the two every minute or so. I only tested it with a particular scene (not a very complicated one, mind), will do some more testing later, but already downgraded both runtime and integration versions.

    Tried to make sense of it via the profiler but I still have a lot to learn about using that : ).

    Maybe my upgrade yesterday to OSX 10.10.1 makes a bit of difference. WIll let you know if it does...
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    Inspiring
    November 25, 2014
    Is the performance still slow if you unplug the Rift completely from the computer?
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    Participant
    November 25, 2014
    I'm on OS X 10.10.1 with Unity 4.6 Pro Beta, and Unity 5.0.0.B14

    I get 90-120 fps or 75 fps (v-sync'd) with the standard 2D camera, But then when I add the SDK 0.4.3.1 the performance of my games drop horribly. I get 7.8 fps, and the lens distortion causes large amounts of blurring/streaked pixels when moving the OVR unit around. Also the chromatic effect is very visible in the headset.

    As it stands my DK1 when using a older SDK out preforms visually my DK2 on my iMAC's under OSX 10.10.1
    naam00Author
    Up and Coming
    November 26, 2014
    "cybereality" wrote:
    Is the performance still slow if you unplug the Rift completely from the computer?


    Sadly yes. Also, with 0.4.3.1 I sometimes get a weirdly bleached image. Occasionally in just one eye, but most of the time in both. Like this (top is normal, bottom is bleached):

    bleaching_0431.jpg

    I just tested all the various combinations again on OSX 10.10.1, (ie runtime 0.4.3 and 0.4.2, integration 0.4.3.1 and 0.4.2, occulus connected as extended display and disconnected). Same results as described above, but now with the bleaching in 0.4.3 cases. Did a full reboot after each disconnect/uninstall/install. My conclusion is to still work with 0.4.2 on this machine.

    All tests done with a DK1, on NVIDIA GeForce GT 650M 1024 MB

    (edit) When doing the same on a WIndows 7 machine I get no problems at all. Yes a bit of stagger with 0.4.3.1 and a DK2, but not with the DK1.
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    naam00Author
    Up and Coming
    December 13, 2014
    Just a note: I get the exact same behaviour with 0.4.4. Unacceptable framerates in Unity Editor (builds run fine).

    Back to 0.4.2 for me!
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