Other new stuff in v0.2.2 integration
Haven't actually used it yet, but poked around in the code and found a couple interesting things not mentioned in release notes (as far as I could tell):
Headtracking orientation appears to now be officially shared across multiple OVRCameraControllers. Woo hoo!
OVR.GetOrientation()/GetPredictedOrientation() both now accept a sensor # argument. Right now the integration code only uses 0 here, but this seems to imply support for multiple sensors are coming up. What other sensors could this refer to?
Headtracking orientation appears to now be officially shared across multiple OVRCameraControllers. Woo hoo!
OVR.GetOrientation()/GetPredictedOrientation() both now accept a sensor # argument. Right now the integration code only uses 0 here, but this seems to imply support for multiple sensors are coming up. What other sensors could this refer to?
