OVR Lint: Please use 2 or fewer passes in materials. Unity URP
I have an issue thats causing really bad frame spikes. When I started my game using the Universal Render Pipeline template in Unity, I thought it was targeted at mobile applications. Seems I might have been wrong.
The issue is that I have no clue how to lower the material passes (if even possible at all) in my project. I don't want to downgrade to built-in since the Universal Render Pipeline makes everything super easy. Does anyone know how I could fix this issue? I'll attach a screenshot of my OVR lint tool below-
