OVR MousePointer Script and Dual Monitors
So I have been able to implements the new Unity UI scripts Oculus provided in Novembers blog (Thank you Oculus!!!) but I am having a problem with the OVR MousePointer script.
Unlike in the demo from Oculus in my project the active area for mouse input is very large. I also have a dual monitor setup. As a result I often move the windows cursor further than the in Rift cursor and it ends up on the second monitor. Then when I click I lose windows focus on my program and it stops updating causing the "everything is moving with my head" motion sickness problem.
How can I limit the windows cursor to just the one monitor.
Any help or hints would be greatly appreciated.
Unlike in the demo from Oculus in my project the active area for mouse input is very large. I also have a dual monitor setup. As a result I often move the windows cursor further than the in Rift cursor and it ends up on the second monitor. Then when I click I lose windows focus on my program and it stops updating causing the "everything is moving with my head" motion sickness problem.
How can I limit the windows cursor to just the one monitor.
Any help or hints would be greatly appreciated.
