OVR or XR Interaction???
So I am 3 weeks into my Unity journey and I feel like I am learning 2 systems at the same and pretty much everything I want to achieve is back and forth between those two systems and I have been left completely confused. So those two systems/options are:
Oculus Integration or OVR
XR Interaction Toolkit
I have an Oculus quest and this is the platform I want to develop for. I started learning OVR and I found it easy to achieve good results. Within my first week I’d made my own bowling game, I had put a gun in my hand and got it shooting apples and all was good.
Then I started wanting more and started following other videos. I found nothing was working! And then recently learnt there are these two separate routes above. So now I have a OVR project and an XR Interaction project.
The OVR stuff is easy to set up but I’ve been told by more advanced developer that I shouldn’t be using it because it is limited and that the XR Interaction Toolkit is the future and allows for much more flexibility, although I still have an extremely limited knowledge of C# and pretty much copying the code without really having a full understanding of it.
Ive decided to go back to the drawing board (again) and do Unity’s currently free premium C# course while I work out my options
Which bring me to my question, what should I be using to develop an Oculus game, OVR or XR? I have posted on here hoping to get a definitive answer so I don’t waste any more hours learning a route I don’t need to learn.
Oculus Integration or OVR
XR Interaction Toolkit
I have an Oculus quest and this is the platform I want to develop for. I started learning OVR and I found it easy to achieve good results. Within my first week I’d made my own bowling game, I had put a gun in my hand and got it shooting apples and all was good.
Then I started wanting more and started following other videos. I found nothing was working! And then recently learnt there are these two separate routes above. So now I have a OVR project and an XR Interaction project.
The OVR stuff is easy to set up but I’ve been told by more advanced developer that I shouldn’t be using it because it is limited and that the XR Interaction Toolkit is the future and allows for much more flexibility, although I still have an extremely limited knowledge of C# and pretty much copying the code without really having a full understanding of it.
Ive decided to go back to the drawing board (again) and do Unity’s currently free premium C# course while I work out my options
Which bring me to my question, what should I be using to develop an Oculus game, OVR or XR? I have posted on here hoping to get a definitive answer so I don’t waste any more hours learning a route I don’t need to learn.
Thanks in advance
