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Inspiring
July 31, 2023
Solved

OVR Overlays and judder

  • July 31, 2023
  • 2 replies
  • 1822 views

I am running into issues with Judder when using OVR Overlays.  I can't seem to repro it in the sample project, and I've tried to narrow it down by ensuring my actual project and the sample project are as close as I can get them.

I'm rendering to a render texture from a camera.  The OVR Overlay is not attached to the user's head in any way, and the camera I'm using to render to the texture is also not attached to the head.  

I'm wondering if there's some setting I'm missing that might cause pretty awful judder.  Has anyone else experienced this and have a fix?  I tried updating to the latest SDK, but no dice there.

I'm on Unity 2021.3.21f1 and using the Oculus Integration v55 package.  Oh and I'm on URP.

    This topic has been closed for replies.
    Best answer by JoshuaVe

    I managed to solve it, there was some shenanigans in our build pipeline that was resetting us back to OpenXR.  When we stayed on Oculus as our XR plug-in, the judder went away.  (Hooray!  Our UI looks so much cleaner, and the perf cost was minimal)

    2 replies

    JoshuaVeAuthorAnswer
    Inspiring
    August 17, 2023

    I managed to solve it, there was some shenanigans in our build pipeline that was resetting us back to OpenXR.  When we stayed on Oculus as our XR plug-in, the judder went away.  (Hooray!  Our UI looks so much cleaner, and the perf cost was minimal)

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