OVR Player Control/Camera
I know the mechanics of how to integrate oculus with unity. But, I don't know how the stereoscopic vision is stimulated after inserting OVR Camera into unity.
(guess) Is it that the OVR camera inserts another camera virtually to convert 2D to stereoscopic along with tracking capabilities?
I tried to research on this, but didn't find any useful sites. I would appreciate if someone can link any source you find while responding to this question.
(guess) Is it that the OVR camera inserts another camera virtually to convert 2D to stereoscopic along with tracking capabilities?
I tried to research on this, but didn't find any useful sites. I would appreciate if someone can link any source you find while responding to this question.
