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October 18, 2024

OVR Project Config - Stereo Splash Screen does not render correctly in build.

Hi,

I've had a problem with making the stereoscopic option work for the splash in the OVR project config.
My texture is formated correctly, background set to passthrough.
When I build and run on device (Quest3) it just renders as a normal texture side by side, rather than
per eye as expected. Am I missing something in my build settings here?
I'm running Unity 2022.3.20f1

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    1 reply

    MetaStoreHelp
    Community Manager
    October 18, 2024

    Hey there, PaulEllinor 

    We believe our agents at Developer Support may be able to assist you better with this question.

     

    You can contact them here:

    https://developer.oculus.com/support/

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