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May 2, 2020

OVRAvatar in Unity shows wrong controller mesh

hello,

i cant find it out but for some reason, i think since i imported the latest version of oculus integration (v16) in unity, my OVRAvatar prefab suddenly shows the controller mesh of the legacy Oculus Touch controllers, instead of the new ones which i want :(

does anyone know where to change the controller mesh for the OVRAvatar prefab?

thanks for help !

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2 replies

May 2, 2020
i have this issue only in play mode by the way ! when i compile to my Quest Headset, i have the correct controller mesh. 
Still i would like to fix it in playmode too
May 2, 2020
update: ok so now i can clearly tell that its the fault of the new integration version
i deleted the asset and installed the v15 from oculus archive and voila, i have the correct controller mesh :)

please fix it, Facebook