OVRCameraController floatiness when parent moves
I'm working on fixing a few theme park ride experiences where the camera seems to displace a bit from the ride (especially when going upside down).
I swapped out the OVR camera for just a normal one first, and everything works fine. The camera stays in place and nothing clips. When using the OVRCameraController though, the camera tends to "float" around a bit and start clipping through the ride and the seat next to it.
Has anybody else encountered this problem?
I swapped out the OVR camera for just a normal one first, and everything works fine. The camera stays in place and nothing clips. When using the OVRCameraController though, the camera tends to "float" around a bit and start clipping through the ride and the seat next to it.
Has anybody else encountered this problem?
