OVRCameraController not destroyed between scenes
I've created a GameObject which implemented the OVRCameraController.
The problem is, when I load a new level using Application.LoadLevel, the OVRCameraController from the previous scene is not destroyed so there are multiple instances of it which causes some problems such as two audio listeners existing. There is no problem if I load the level directly from the editor.
The problem is, when I load a new level using Application.LoadLevel, the OVRCameraController from the previous scene is not destroyed so there are multiple instances of it which causes some problems such as two audio listeners existing. There is no problem if I load the level directly from the editor.
