OVRCameraRig nested Camera for bigger draw distance
Hi, i am sort of lost right now on my OculusGO and playing around is cumbersome since i don't have a rift yet. (i assume having a rift it is easier to test and progress)
I am trying to increase my view distance by adding long distance cameras to my left and right eye. I attached the cameras as child to the Left and Right EyeAnchor and set them up for a higher view distance. In a script i setup the new cameras rect, fieldOfView, stereoConvergence and stereoSeparation properties so that they match the original camera components.
I am trying to increase my view distance by adding long distance cameras to my left and right eye. I attached the cameras as child to the Left and Right EyeAnchor and set them up for a higher view distance. In a script i setup the new cameras rect, fieldOfView, stereoConvergence and stereoSeparation properties so that they match the original camera components.
The resulting behavior is weird. When i turn my head 180 degree from left to right, the far distance cameras do a 360° turn and the original cameras only do a 90° turn.
I know this is doesn't make sense. At least its not making sense to me, i assume there is something like "Oculus SDK directly setting camera matrices without using the transform detour" going on but i still feel that what i am trying to do should be possible.
I know this is doesn't make sense. At least its not making sense to me, i assume there is something like "Oculus SDK directly setting camera matrices without using the transform detour" going on but i still feel that what i am trying to do should be possible.
