OVRHaptics Unity Example?
Hi,
I was wondering, has anyone created an example using the new OVRHaptics for Unity? I haven't seen any, just wondering, how would you go about making a haptic panning from the right controller to the left controller?
I read this, but truthfully, I don't quite understand everything in there:
https://developer.oculus.com/documentation/unity/latest/concepts/unity-ovrhaptics/
The PC SDK has a lot of details:
https://developer.oculus.com/documentation/pcsdk/latest/concepts/dg-input-touch-haptic/
However, I am not sure how the examples translate to using in Unity. Should I attempt to learn the PC SDK Example first before moving to the Unity Library? I could do that perhaps, but I just feel like I'm missing something simple. It sounds fairly straightforward to create Buffered haptics based on an Audio Clip. However, how do I design an audio clip that does the haptics I am looking for?
Say, for instance, I want to recreate the "HD Rumble" game from Nintendo Switch where you guess how many balls are in a box, how would you design an audio clip that denotes multiple points? I'd love it if the Unity Sample framework had some examples of Haptics using the new Buffered techniques, is there anything like that?
Any help would be much appreciate, thank you!
I was wondering, has anyone created an example using the new OVRHaptics for Unity? I haven't seen any, just wondering, how would you go about making a haptic panning from the right controller to the left controller?
I read this, but truthfully, I don't quite understand everything in there:
https://developer.oculus.com/documentation/unity/latest/concepts/unity-ovrhaptics/
The PC SDK has a lot of details:
https://developer.oculus.com/documentation/pcsdk/latest/concepts/dg-input-touch-haptic/
However, I am not sure how the examples translate to using in Unity. Should I attempt to learn the PC SDK Example first before moving to the Unity Library? I could do that perhaps, but I just feel like I'm missing something simple. It sounds fairly straightforward to create Buffered haptics based on an Audio Clip. However, how do I design an audio clip that does the haptics I am looking for?
Say, for instance, I want to recreate the "HD Rumble" game from Nintendo Switch where you guess how many balls are in a box, how would you design an audio clip that denotes multiple points? I'd love it if the Unity Sample framework had some examples of Haptics using the new Buffered techniques, is there anything like that?
Any help would be much appreciate, thank you!
