OVRInput does not work after firmware update
After updating Oculus, my controllers stopped working in Unity Editor. Builds work fine.
I found that I'm still controller state changes, but everything is wrongly mapped so I have my buttons activating other random buttons, triggers activating a different trigger on another hand, etc.
I found that I'm still controller state changes, but everything is wrongly mapped so I have my buttons activating other random buttons, triggers activating a different trigger on another hand, etc.
