OVRInput doesn't find Rift S Controllers
Hi all,
I have just tried integrating the new Rift S headset into my project and it all works except for Input. I can see my scene, and I can see my controllers, but Input can not be found. I tried finding any input using:
and I got no read out to the console on any button press. Then I tried adding:if (OVRInput.Get(OVRInput.Button.Any, OVRInput.Controller.Active)) {
Debug.Log("input...");
}
OVRInput.GetConnectedControllers()to the Start() function, and it returns 'None'. I am however getting this readout in the console when I hit play:
OVRControllerHelp: Active controller type: QuestAndRiftS for product Oculus Rift S
These are the version details of my application (I just updated to ensure that was not the issue):
Unity v2019.1.12f1, Oculus Utilities v1.46.0, OVRPlugin v1.46.0, SDK v1.46.0.
Thanks.
