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New Participant
May 19, 2019

OVRInput.GetDown doesn't work at all on Unity 2019.1.1 (Oculus Go)

Hey, I've run into an issue with unity integration. I'm using unity 2019.1.1 and OVRInput.GetDown doesn't work as in it always returns false. In the meantime, OVRInput.Get works as expected. Before I do any custom implementation of GetDown as a workaround, I'd like to know if it is going to be fixed or if I'm doing something wrong. I know that there are other people asking about this issue but I never seem to find an answer, most of the threads are usually answerless...

as a reference, this is what my code looks like (yes there is an OVRMananger on the scene, as I said, everything works fine using Get while GetDown doesn't seem to work.

public bool InventoryBttn;
public bool InventoryBttnDown;
public bool InventoryBttnUp;

void Update(){
InventoryBttn = OVRInput.Get(OVRInput.Button.Back);
InventoryBttnDown = OVRInput.GetDown(OVRInput.Button.Back);
InventoryBttnUp = OVRInput.GetUp(OVRInput.Button.Back);
}

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3 replies

Participant
June 27, 2020
Good evening!
Have you by any chance found out anything related to this?
I'm also facing the same problem. "Get" works perfectly. GetDown and GetUp don't seem to work at all.
Unity 2019.1.14
New Participant
July 7, 2020
Facing same issue on Oculus quest. Though GetUp seems to be working, so I was able to make my use case work with Get and GetUp instead of GetDown and GetUp
New Participant
July 7, 2020
Any fix for this? Get works fine, but GetDown only works occasionally?