OVRInput namespace not found in Visual Studio project but compiles and runs just fine
When I import the Oculus integration asset, code completion for the OVRInput namespace does not work ("the name OVRInput does not exist in the current context" in Visual Studio). Yet I can play and build just fine. It's almost as if the Visual Studio solution at the root of the project is not the same as the one Unity uses to build. Is there a way to fix this?
