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New Participant
October 20, 2017

OVRInput not working correctly

Using:
Unity 2017.2 


OVRPlugin 1.18.1


GearVR controller

Steps to duplicate:
Taking input from "GetActiveController"
Press one or more buttons on the controller
Release all buttons
Active controller becomes Controller.Gamepad 

Effect/Issue:
"GetActiveController" will switch from the currently in use (right or left tracked) controller to Controller.Gamepad.
Since the gamepad has no position info, it sets the local position to 0,0,0 and the controller is ignored until the trigger is pressed and held or you take off the headset and put it back on.

A workaround is to explicitly call the right or the left input, instead of GetActiveController.
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    1 reply

    New Participant
    June 1, 2019
    We're also experiencing this. Is there an official fix for this yet?