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Inspiring
July 10, 2020

OVRInput ThumbstickUp/Down/Left/Right threshold configurable?

I have just started developing for the Quest (been working with Gear, Go and Vive before) and have made a simple test application to understand the Quest button mapping in Unity. It looks great and very flexible!

When I tested the thumbstick, both for position and for the events PrimaryThumbstickUp, PrimaryThumbstickDown, PrimaryThumbstickLeft and PrimaryThumbstickRight I noticed that he threshold is 0.2 (or -0.2). As soon as I get above that value the event is true. Is there a way to configure this threshold, to let's say 0.5?

Thanks!
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