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Up and Coming
October 23, 2017

OVRInput when both controllers in Scene call Twice on input

Hello!!

When I call something like: 

if(OVRInput.GetDown(OVRInput.RawButton.B)) 

and when both motion controllers are active in the scene, the bind will call twice.

Even adding specifications like this:

if(OVRInput.GetDown(OVRInput.RawButton.B, OVRInput.Controller.RTouch)) 

Still will call twice if both controllers are active in the scene. 

I'm using Unity 2017.1 and I was curious if this was some sort of bug or not? 

Hope all is well!
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1 reply

CHADALAK1Author
Up and Coming
November 1, 2017


Hi,

You may be using both Input and OVRInput in your scene. Can you check and advise?


I double checked and I can confirm it is Indeed this! Thank you!