OVRInput when both controllers in Scene call Twice on input
Hello!!
When I call something like:
if(OVRInput.GetDown(OVRInput.RawButton.B))
and when both motion controllers are active in the scene, the bind will call twice.
Even adding specifications like this:
if(OVRInput.GetDown(OVRInput.RawButton.B, OVRInput.Controller.RTouch))
Still will call twice if both controllers are active in the scene.
I'm using Unity 2017.1 and I was curious if this was some sort of bug or not?
Hope all is well!
When I call something like:
if(OVRInput.GetDown(OVRInput.RawButton.B))
and when both motion controllers are active in the scene, the bind will call twice.
Even adding specifications like this:
if(OVRInput.GetDown(OVRInput.RawButton.B, OVRInput.Controller.RTouch))
Still will call twice if both controllers are active in the scene.
I'm using Unity 2017.1 and I was curious if this was some sort of bug or not?
Hope all is well!
