OVRInputModule primary index trigger is unreliable.
Hi. I am having an issue wher the OVRInputModule is not working with me properly when I try to use the Primary Index Trigger. I have UI elements in my game including toggles and sliders. If I use the A button, I am able to interact with these widgets successfully. However, when I use the primary index trigger, it is hit or miss whether or not my input is registered.
For the "Joy Pad Click Button", I have "One" and "Primary Index Trigger" selected.
I did put some breakpoints in the function
virtual protected PointerEventData.FramePressState GetGazeButtonState()
and it does seem like the pressed and released variable are toggled on and off properly when I use the A button or the trigger on the right controller.
Any ideas?
Thanks,
John Lawrie
