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Up and Coming
May 9, 2016

OVRInspector generating 40+ Draw calls

OVRInspectorLoader script which shows Universal menu generates 40+ Draw calls! Can I create my own menu for exiting to Oculus Home and etc. (For submitting the game to Oculus home)
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4 replies

Inspiring
May 9, 2016
Not sure what class you're talking about. Is that something you got from us? Can you send a project that reproduces the issue?
Up and Coming
May 10, 2016
Hi, thank you for your answer, this is a link for your project I'm talking about: 
https://developer.oculus.com/downloads/game-engines/1.3.0/Oculus_Sample_Framework_for_Unity_5_Project/
You can reproduce the issue by opening Mirror scene in folder : Assets/SampleScenes/Mirror
I made 2 screenshots for you
Inspiring
May 14, 2016
Thanks, I've let the samples team know about this. For now you can absolutely make your own menu. Take a look at the source for OVRInspector or look at the older SDKExamples project, which has a script OVRPlatformMenu that can exit to Home via the ConfirmQuit system UI.
Inspiring
July 18, 2016
Which version of Unity are you seeing this problem in?  It could be due to this Unity issue : https://issuetracker.unity3d.com/issues/text-ui-text-not-batching-correctly?_ga=1.181137447.1011950877.1416672260