ovrlog / Windows Performance Recorder profile
Hello,
in this talk, David Borel says that the Windows Performance SDK can be used to find problem areas in your app. I noticed that the ovrlog command that sets the WPR profile was absent from my Oculus folder (v1.11), so I checked the docs - and apparently it vanished from there between 1.09 and 1.10.
All the best,
John
in this talk, David Borel says that the Windows Performance SDK can be used to find problem areas in your app. I noticed that the ovrlog command that sets the WPR profile was absent from my Oculus folder (v1.11), so I checked the docs - and apparently it vanished from there between 1.09 and 1.10.
- https://developer3.oculus.com/documentation/game-engines/1.9/concepts/unity-perf still contains a mention of ovrlog.
- https://developer3.oculus.com/documentation/game-engines/1.10/concepts/unity-perf doesn't, and the whole "Queuing and System-Level Contention" section is missing, despite being referenced as "see below" in the same document.
All the best,
John
