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New Participant
February 28, 2025

OVRManager.boundary.GetDimensions() broken with OS update v74

Hello dev community!

Since the release of OS v74, we've encountered an issue where OVRManager.boundary.GetDimensions() no longer returns the correct values. Prior to this update, it provided the correct Vector3 dimensions, but since the update, it consistently returns a value of (1.2, 10, 1.2), regardless of the setup.

We also tried using OVRManager.boundary.GetGeometry(), which returns an array of four values, all between -0.6 and 0.6, resulting in "dimensions" of 1.2 meters (a square).

This issue is breaking our game, as we've designed our scene to perfectly fit within the play area square. Our workaround is to manually set these values, but we’d appreciate it if the original functionality could be restored.

Thank you in advance for any assistance!

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    1 reply

    New Participant
    March 10, 2025

    Solved in the last update 😁