OVRManager Disappears when Spawning Prefab
I have been having some real problems with OVRManager. It's way more finicky than OVRDevice.
I have found that using 'Instantiate' and 'Network.Instantiate' to spawn ANY prefab with the OVRManager script it, spawns clones with the OVRManager component missing!
I have tried it with multiple OVRManager components in one game object, in different locations etc. Every time, I have found that in the clone, the OVRManager is simply stripped out.
Someone please help!
Just to make it clear, I have tested this in different scenes and even different projects. The result is the same. I have never seen this before
I am using Oclus SDK 0.4.3 on Unity 4.5.5p2.
Edit: I am aware I only need one OVRManager in a scene, and that it does not need to be attached to a camera controller/rig, and that I can just toggle it on and off. Never-the-less I would like to know what the cause of this might be.
I have found that using 'Instantiate' and 'Network.Instantiate' to spawn ANY prefab with the OVRManager script it, spawns clones with the OVRManager component missing!
I have tried it with multiple OVRManager components in one game object, in different locations etc. Every time, I have found that in the clone, the OVRManager is simply stripped out.
Someone please help!
Just to make it clear, I have tested this in different scenes and even different projects. The result is the same. I have never seen this before
I am using Oclus SDK 0.4.3 on Unity 4.5.5p2.
Edit: I am aware I only need one OVRManager in a scene, and that it does not need to be attached to a camera controller/rig, and that I can just toggle it on and off. Never-the-less I would like to know what the cause of this might be.
