OVRManager.display.velocity returns Vector3 = 0,0,0
I am developing a game in Unity using Oculus Utilities, and I want to retrieve the HMD velocity.
When I use the following line of code, the resulting Vector3 value is always zero:
hmdVelocity = OVRManager.display.velocity;
What is possibly happening?
My Oculus Rift CV1 works flawlessly in games and tracks correctly in Unity editor.
I am using Unity v2017.1.1f1, Oculus Utilities v1.18.1, OVRPlugin v1.18.1, SDK v1.19.0.
Thank you for your help!
Leo
When I use the following line of code, the resulting Vector3 value is always zero:
hmdVelocity = OVRManager.display.velocity;
What is possibly happening?
My Oculus Rift CV1 works flawlessly in games and tracks correctly in Unity editor.
I am using Unity v2017.1.1f1, Oculus Utilities v1.18.1, OVRPlugin v1.18.1, SDK v1.19.0.
Thank you for your help!
Leo
