Skip to main content
Up and Coming
June 15, 2015

OVRManager.isHSWDisplayed equivalent in Unity 5.1?

In the 0.5 integration we checked if OVRManager.isHSWDisplayed during the start menu so the user didn't accidentally press spacebar or mouseclick to dismiss the HSW and then also progress through the first start screen without meaning to. Is there an equivalent work around in Unity 5.1 with native VR support?

Cheers!
    This topic has been closed for replies.

    3 replies

    Inspiring
    June 15, 2015
    From what I read, SDK 0.6.0 already removed support for this as well, so it's probably not just simply hiding inside Unity 5.1 somewhere. I am guessing that this is because when Oculus launches their desktop platform store, it will just display the HSW when the user puts on the headset just like the Gear VR does and you will no longer have to worry about this for your own app.

    Unless you distribute it outside the platform store, that is.
    Titans of Space PLUS for Quest is now available on DrashVR.com
    New Participant
    September 9, 2015
    I would love to know this aswell
    Inspiring
    September 9, 2015
    If you are using the Oculus Unity Utilities, you can check:

    OVRManager.isHSWDisplayed
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV