OVRManager.isHSWDisplayed equivalent in Unity 5.1?
In the 0.5 integration we checked if OVRManager.isHSWDisplayed during the start menu so the user didn't accidentally press spacebar or mouseclick to dismiss the HSW and then also progress through the first start screen without meaning to. Is there an equivalent work around in Unity 5.1 with native VR support?
Cheers!
Cheers!
