OVROverlay + laser beam pointer issue
Hi,
I'm developing a simple app for OculusGO with Unity3d (2018.2) where the user can choose a 360 video from a library and play it.
I used the CurvedUI plugin and TextMeshPro for the text to reproduce the library feeling of OculusGO but after a lot of work I wasn't able to achieve the desired result because the texts and images resulted al jittery.
I'm trying now with the OVROverlay and I can get a really nice result but I can't get the laser beam to work correctly.
In the semple project of the SDK the laser beam interacts only with a Canvas that is rendered without overlay.
What do I have to do in order to make the laser beam work with the OVROverlay? For the record, I'm using the UIHelpers prefab laser beam.
Cody
I'm developing a simple app for OculusGO with Unity3d (2018.2) where the user can choose a 360 video from a library and play it.
I used the CurvedUI plugin and TextMeshPro for the text to reproduce the library feeling of OculusGO but after a lot of work I wasn't able to achieve the desired result because the texts and images resulted al jittery.
I'm trying now with the OVROverlay and I can get a really nice result but I can't get the laser beam to work correctly.
In the semple project of the SDK the laser beam interacts only with a Canvas that is rendered without overlay.
What do I have to do in order to make the laser beam work with the OVROverlay? For the record, I'm using the UIHelpers prefab laser beam.
Cody
