OVROverlay performance
I am getting very poor performance out of the "OverlayUIDemo" scene in the Oculus Sample Framework for Unity.
In my testing, a basic usage of the OVROverlay is fine, but when you use a camera render texture such as in the example, the framerate drops significantly.
Galaxy S6
Tested with 5.6.1f1 and 2017.2.1p3
Is anyone using this OVROverlay thing in production?
In my testing, a basic usage of the OVROverlay is fine, but when you use a camera render texture such as in the example, the framerate drops significantly.
Galaxy S6
Tested with 5.6.1f1 and 2017.2.1p3
Is anyone using this OVROverlay thing in production?
