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New Participant
June 8, 2018

OVROverlay throwing unsupported texture format 0x1b errors

Hi,

We're trying to upgrade to Unity version 2017.4.4 and Oculus SDK 1.26 in order to fix some freeze and crash related bugs our players experience. Everything seems to work fine except OVROverlay, which we use for our loading experience, which throws unsupported texture format errors:
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/TranslateD3D11.cpp Line: 308)
Unsupported texture format 0x1B

I've read some related threads where the response was "only default textures are supported". However we are using default and still have the issues. Both cubemap and normal 2D textures.



The same content worked fine in Unity 2017.1.2 and Oculus SDK 1.22.

Anything I can do to make it work?

Thanks,
Kristoffer Benjaminsson
    This topic has been closed for replies.

    3 replies

    New Participant
    June 9, 2018
    Great!
    Do you know which future release the fix will be part of? Or is there a tracked Unity issue that I can follow up on with Unity directly?

    Thanks,
    Kristoffer Benjaminsson
    New Participant
    June 11, 2018
    Now there is :)
    https://fogbugz.unity3d.com/default.asp?1048031_vngr8daodevh4ahv
    I'll reply back if I get any feedback on the issue from Unity.

    Cheers,
    Kristoffer
    New Participant
    October 11, 2018
    The error message went away with Unity 2017.4.7 which is great as our loading screens now show again.
    We still have issues updating textures using OverrideOverlayTextureInfo which doesn't seem to work as it did in older versions? I.e. nothing happens nowadays. This is using Oculus SDK 1.28.
    Have the behaviour changed in recent versions of the SDK?

    Cheers,
    Kristoffer