OVRPlayer does'nt properly inherit orientation of parent
To give some background, my OVRPlayer object is placed on the bridge of a ship. It is a child of this ship object. When the ship moves, the position of the OVRPlayer is fine. When the ship itself rotates though, the player orientation goes out of wack. For example, my OVRPlayer will pull to the left of right when I begin moving. The OVR Cameras attached to the player follow the orientation absolutely fine. I really do not know how to fix this.
Thanks
Thanks
