OVRPlayerController Moving Platform Support
So I have a hovercraft elevator and without Moving Platform support (as it is included in the default Unity first-person character controller), the OVRPlayerController will not track with a moving platform, instead falling right off (and falling sucks in VR! :P )
Can anyone write a hotfix for this and post it here so everyone can benefit?
It'd be much appreciated!
Cheers
:geek:
Can anyone write a hotfix for this and post it here so everyone can benefit?
It'd be much appreciated!
Cheers
:geek:
