OVRPlayerController navigation frozen in build with 5.5.2p3 + utilities 1.12
Currently running into problem using the standard OVRPlayerController prefab for simple VR movement; the player can navigate normally when testing in-editor but when I build out and executable (PC build) the player can look around etc but stays frozen in place, neither WASD or gamepad controls working.
I'd set the player a few feet above the surface of the ground which in-editor means they straight away fall to the ground and continue as normal, while in builds the player stays floating, leading me to think I might be running into some compiler errors in the OVRPlayer controller script that only emerge on build?
I'd also initially run into issues with the OVRPlayerController.cs script seeming to not include gamepad navigation (is this no longer included? The unity utilities overview seemed to indicate it should) and had changed the script to add this, but the frozen-player-on-build issue plagues both the vanilla and modified scripts.
Settings in case I've missed something:
I'd set the player a few feet above the surface of the ground which in-editor means they straight away fall to the ground and continue as normal, while in builds the player stays floating, leading me to think I might be running into some compiler errors in the OVRPlayer controller script that only emerge on build?
I'd also initially run into issues with the OVRPlayerController.cs script seeming to not include gamepad navigation (is this no longer included? The unity utilities overview seemed to indicate it should) and had changed the script to add this, but the frozen-player-on-build issue plagues both the vanilla and modified scripts.
Settings in case I've missed something:
