OVRPlugin.GetControllerHapticsState() - Big Performance Hit on Unity
Hi, I am experiencing a major performance spike while working with the OVRPlugin v. 1.38.1 and Oculus 2018.3.6f1.
If I have my PlayerPrefab running in a blank scene, I get a 42 ms spike from OVRPlugin.GetControllerHapticsState() regardless of whether I am doing anything in the scene.
My profiler reads as follows:
Does anyone know where this issue is coming from and how I can alleviate it?
If I have my PlayerPrefab running in a blank scene, I get a 42 ms spike from OVRPlugin.GetControllerHapticsState() regardless of whether I am doing anything in the scene.
My profiler reads as follows:
Does anyone know where this issue is coming from and how I can alleviate it?
