OVRPlugin.GetSystemHeadsetType returning Oculus_Quest_2 instead of Meta_Quest_Pro
Hi!
I'm running the latest firmware on the Quest Pro and the latest Oculus integration in Unity, but if I call OVRPlugin.GetSystemHeadsetType from within the APK, the Quest Pro claims to be a Quest 2. If I run it over Link it correctly returns Meta_Link_Quest_Pro.
I'm assuming this is for backwards compatibility so that apps running on the Pro will inherit the additional graphics and features gated behind a check for Quest 2. But I want to load additional, higher-detailed textures for the Pro-only, which won't fit in RAM on the Quest 2, so this isn't much help to me.
I'm currently experimenting with seeing if I can successfully allocate more than 6 GB of RAM as a sort of badly duct-taped together cheat for sussing out whether I'm on a Quest 2 or a Quest Pro, but I'd far rather do it properly. Is there some toggle I need to set to say "yes, I know the Pro exists and you don't have to lie to me about being a Quest 2"?
