OVRSceneManager - can't query scene
Hello,
I'm trying to get to grips with the scene querying functions, specifically in order to get the known positions of the floor, walls, desk, sofa and windows. I've set them up in the OS on my Quest 2 and I can see them renderered when in the home UI, but my sample app doesn't get any of the info. Instead, in the console I get:
[OVRSceneManager] LoadSpatialEntities() OVRPlugin.QuerySpaces() failed.
[OVRSceneModelLoader] LoadSceneModel failed. Will try again next frame.
Spammed again and again. If I run "The World Beyond", available on the Oculus Store it seems to pick up my wall positions well, so I suspect it's something to do with my config, or the version of the package/Unity I'm using. Can anyone help?
Here's my setup:
Barebones project with Unity 2021.3.10f1 on Windows 11
Oculus Integration v43.0
Build Settings set to use the VirtualFurniture sample scene
Changed OVRCameraRig to enable passthrough and experimental features
Changed Player Settings to use IL2CPP and build for 64-bit ARM
