OVRSpatialAnchors position shifting over time
Hello, I am working on a mixed-reality application which requires a precise tracking. This means that the virtual object should stay on the physical position they were placed at all times (1-2mm shifting is fine but not much more due to safety reasons). I have been working on the anchors for quite a while and still can't eliminate the shifting. The lines you will see, each one represents 2.5 physical meters as Meta advises to place any virtual object within 3 meters of the anchor, this ensures that there is an anchor every 2.5m. I have 4 videos:
1) https://drive.google.com/file/d/1-hfXLVSe0Fv3mARyZID42A0BEx2Vi9ri/view?usp=sharing This video is in the university I am and I place 3 anchors and walk around the big room. When I came back, the first two anchors were shiften a bit, but the third one which I placed next to a window shifted by a few cm
2) https://drive.google.com/file/d/1UeSeMKn7ShEYxzzXYfDf2OHc7yLpoKh8/view?usp=sharing This video is again in the university and I use a flashlight from my phone, lightning the physical market with the hope that the cameras will recognize it easier and place the anchor at the correct position. Again shifting....
3) https://drive.google.com/file/d/1Q4cbiKRU-Kop69jeYbAb-P-BvLfrwyb1/view?usp=sharing This video is in the university's basement. I place a few anchors and create 2 depth objects. I attach the depth object to the closest anchor, which is within 2.5m. One of the anchors was shifting a lot more than the others which caused the depth object to shift as well.
4) https://drive.google.com/file/d/18AJZ1tTE8d_WtaqpGqMjAtl7wp1S9CxS/view?usp=sharing The last video is in my own room. I place 3 anchors and create 1 depth object and nor the anchors nor the depth object changed its position over time or load.
My question is what should I do next? What should I try out? I don't understand why in my room it works, in the university it half works and in the basement it doesn't work. Looking for any advises at this point...
