Particle effects
So I am trying to achieve a decent looking storm cloud effect. I think what I have right now looks pretty good, at least in the editor. When i run on my Gear VR the particles "pivot" when you turn your head in a wierd way that makes the whole ting look woonky. I have read that this is a problem with particle effects and VR but i haven found that much about what the cause of the problem is or how to create a good smoke/cloud effect in unity that is suitable for VR. Any input, tips or simple explanations on the subject would be appreciated.
