Passthrough API WebCamTexture Does Not Render Unity GameObjects
When using the passthrough API, you can send a feed of the headset's camera via the WebcamTexture or alternatively, the Android API. I want to have GameObjects rendered in this view however, such that it looks like the streaming view or the ADB view. If I place a default Unity Cube in front of me, I want to be able to see that through the Passthrough API. As of right now, I cannot see it when using WebCamTexture. Is there support for this right now? Or are there any hacks to rasterize that GameObject through the API? Or is there any feature that would allow me to send the same feed that is used for streaming or recording from the headset through Unity?
