Passthrough on windows desktop VR
I'm finding loads of guides for how to get passthrough working on a standalone android build, but what about when running on windows and connecting via a link cable? Is this possible? I haven't been able to get this working on either OpenXR Meta or Meta XR SDK. I understand there might be some security thing preventing the headset from streaming its camera output to a PC... in that case, can I at least call some API to put the headset into passthrough mode so that just the user in the headset sees through the cameras, and not stream this data to the PC? Would like to be able to programmatically allow the user to see through the cameras for a few seconds, and then put them back into the unity scene again
Best,
Fred
