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New Participant
March 27, 2024

Passthrough problem with Quest 3

Hi,

I'm developing an MR app on Quest 3 based on Unity. I am using an official cable to connect the Quest 3 and my PC. However, I found that after upgrading the Meta XR All-in-One from Oculus Integration, the Passthrough mode becomes laggy (very low FPS, as shown in the GIF below). The controller in the game cannot follow the real controller (about 1-second lag).

I just updated the new OVRCameraRig and reset the passthrough mode. I also tested some official MR examples, and they have the same issue. Btw, the VR mode doesn't have any problem. 

Does anyone have the same issue? What can I do to solve this problem? 

 

My settings are shown below.

 

 

Best wishes

    This topic has been closed for replies.

    2 replies

    Participant
    October 18, 2024

    What All-in-One SDK are you using? Did you upgrade from Oculus Integration to All-in-One SDK for the same project?

    Inspiring
    October 20, 2024

    Had the same problem. In my case it was caused by my computer heat throttling while having link activated. Sometimes it still happens with my new computer when I close the game window and open it again while in play mode