Passthrough with Shadow
I'm trying to get shadow cast against the passthrough image. I have a transparent shadow shader (attached to an invisible floor plane) that works fine against a UI Canvas/Image in 'Screen Space - Camera' (see screenshot). When I remove that UI image though, I was expecting it to render that shadow over the passthrough image on the headset, since the passthrough image is at the back. However, no shadow gets rendered.
Has anyone done this sucessfully?
