PC: Draw calls and triangles, graphics optimization
Can someone give me a rough estimate for the recommended max number of draw calls and triangles? It's a fairly large scene with thousands of objects and I'm having some issues with performance drops and I'm trying to find the culprit.
Using 4.6 pro and targeting mid/high end PCs and laptops with dedicated GPU.
Any kind of rendering optimization tips would be greatly appreciated.
Using 4.6 pro and targeting mid/high end PCs and laptops with dedicated GPU.
Any kind of rendering optimization tips would be greatly appreciated.
