Skip to main content
New Participant
October 25, 2024

PCVR Passthrough on external monitor

PCVR Passthrough on external monitor
    This topic has been closed for replies.

    3 replies

    New Participant
    October 25, 2024

    Hi there,

    in my current PCVR project with link cable I need a passthrough setup with the Quest 3. This is not a problem but in my special case it's nessessary that external spectators can see the passthrough content on a external monitor/tv. Today every passthrough content is black.

    On top of that everytime I want to see a skybox unity show me the passthrough instead. Even if i use only plane passthrough. Any ideas? 😕

     

    (sorry for emty post I was a little bit fast)

    Inspiring
    October 26, 2024

    Are you using the OVR layer passthroughs found within the META building blocks? 

    Are you attempting to cast from the build or from your quest link at run-time from the editor? 

    If you're using a skybox I doubt its going to fit into your MR build. You'd probably have to bring everything closer in and create a custom game object and just slap it over the player and face it down. I don't think this game object would have to be a passthrough layer. Interesting questions. (following)

    New Participant
    October 28, 2024

    Yes I'm using OVR layer with one passthrough sphere.

    I want to cast from a PCVR Build with a link cable. In my setup one player will play my project on a stage in front of 300 people which should follow the player on a big screen. In the first scene the "game" will start in a passthrough environment so he can see the people and just one virtual character. In the second scene it will change to full VR.