in my current PCVR project with link cable I need a passthrough setup with the Quest 3. This is not a problem but in my special case it's nessessary that external spectators can see the passthrough content on a external monitor/tv. Today every passthrough content is black.
On top of that everytime I want to see a skybox unity show me the passthrough instead. Even if i use only plane passthrough. Any ideas? 😕
Are you using the OVR layer passthroughs found within the META building blocks?
Are you attempting to cast from the build or from your quest link at run-time from the editor?
If you're using a skybox I doubt its going to fit into your MR build. You'd probably have to bring everything closer in and create a custom game object and just slap it over the player and face it down. I don't think this game object would have to be a passthrough layer. Interesting questions. (following)
Yes I'm using OVR layer with one passthrough sphere.
I want to cast from a PCVR Build with a link cable. In my setup one player will play my project on a stage in front of 300 people which should follow the player on a big screen. In the first scene the "game" will start in a passthrough environment so he can see the people and just one virtual character. In the second scene it will change to full VR.