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October 14, 2016

[ Performance drop issue ] GearVR Project Form Unity 5.3.5f1 -> Unity 5.3.6p7 or Unity 5.4.1p4

Since I want to submit our GearVR app, I try to meet to minimal technical requirements.
So I upgrade Unity to both 5.3.6p7 and 5.4.1p4.
I change nothing and FPS just drop to 30FPS on Galaxy S6.

I tried every settings but nothing works.
It seems the rendering performance drop,
particles and over 60K triangles are not acceptable in 5.3.6p7 and 5.4.1p4...


May I submit with 5.3.5 version?
Or is there any chance I can get help to solve this issue?


Thanks,
Ayo

    This topic has been closed for replies.

    3 replies

    Inspiring
    October 14, 2016
    The main reason 5.3.5 isn't supported is that there were cases where the GL context management in Unity would conflict with TimeWarp, resulting in EGL errors and black screens. If you aren't seeing any of those, then it should be fine.
    Inspiring
    October 14, 2016
    This is not the first time a performance drop around 5.3.6p2 has been reported. We are investigating it, but we don't have a definite consistent use case that reproduces it to give us a root-cause yet.
    ayo1103Author
    New Participant
    October 14, 2016
    Thanks for your fast reply!
    I appreciate the difficulty.

    Thanks again, you’ve saved my life.