Performance issue between oculus and openXR sdk
Hello,
When I run the mixed reality template from Unity in the Unity Hub I can display 7M poly 3D model but when I use oculus sdk I can only display 1M poly.
Does anyone know why ?
Thank you.
Hello,
When I run the mixed reality template from Unity in the Unity Hub I can display 7M poly 3D model but when I use oculus sdk I can only display 1M poly.
Does anyone know why ?
Thank you.
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