Performance of Controller Tracking in UnityBuild is choppy - in Editor it's smooth
Hi!
I have a litte Testproject using Unity 2019.2.6 + latest Oculus Integration Asset
where i can grab some models - nothing fancy. Running on a WIN64 Sytem, i7 5820K@ 3,3GHz and GeForce RTX 2070 with Oculus Rift S.
Is this common or do i have to change some settings to solve this? the controller latency feature is checked.
Same issue when building on of the "Hedgehog" Example Scenes where i got Boxes as "controllers".
I have a litte Testproject using Unity 2019.2.6 + latest Oculus Integration Asset
where i can grab some models - nothing fancy. Running on a WIN64 Sytem, i7 5820K@ 3,3GHz and GeForce RTX 2070 with Oculus Rift S.
When playing it in the
Editor the controller movements ( i've attached a simple cube to each
left / right hand anchor ) are very smooth also when i got grabbed
objects.
Editor the controller movements ( i've attached a simple cube to each
left / right hand anchor ) are very smooth also when i got grabbed
objects.
But when i build & run the game - the movement of the controllers & grabbed objects is very choppy/laggy.
Is this common or do i have to change some settings to solve this? the controller latency feature is checked.
Same issue when building on of the "Hedgehog" Example Scenes where i got Boxes as "controllers".
Any idea what's causing this issue?
