Performance of TouchHandGrab vs HandGrab
Hello,
I understand that TouchHandGrabInteractable and HandGrabInteractable have different use-cases (i.e. dynamic grabbing of object vs preconfigured snapped poses) but just wondering if anyone knows if one or the other is more performant. Seems like the touchhandgrabinteractable might be more computationally intensive, but it also seems much more flexible, easier to setup, and future proof for grabbing items that don't really need to be held in a specific orientation. Anyone have any experience with one method being more impactful on performance than the other?
Thanks
