Skip to main content
Participant
November 4, 2024

Performance of TouchHandGrab vs HandGrab

Hello,

I understand that TouchHandGrabInteractable and HandGrabInteractable have different use-cases (i.e. dynamic grabbing of object vs preconfigured snapped poses) but just wondering if anyone knows if one or the other is more performant.  Seems like the touchhandgrabinteractable might be more computationally intensive, but it also seems much more flexible, easier to setup, and future proof for grabbing items that don't really need to be held in a specific orientation.  Anyone have any experience with one method being more impactful on performance than the other?

Thanks

    This topic has been closed for replies.

    1 reply

    florianbuchholz1988
    Inspiring
    November 4, 2024

    TouchHandGrab is definitely getting more performance-intensive, but it would make sense, since it needs way more complex calculations on where to place each finger and also, when physics is activated, have the objects behave realistic.