Persistent 'forward' direction
Each time a game/level starts up the 'forward' direction appears to be set to whatever direction you are looking at the time.
What I would like to do is just keep the direction constant, regardless of the Rift's position on start up. Digging through the code I can see that it's grabbing the game's expected start-up position (how it's set in Unity) and using it as an offset to get the Rift in Alignment, but I'd like to ignore this somehow.
Anyone know how to get this working?
What I would like to do is just keep the direction constant, regardless of the Rift's position on start up. Digging through the code I can see that it's grabbing the game's expected start-up position (how it's set in Unity) and using it as an offset to get the Rift in Alignment, but I'd like to ignore this somehow.
Anyone know how to get this working?
