Physics less object when holding in hands
Hello,
I'm using Unity SDK and I want items to be physic less (to not interact with other rigid bodies, go through them...) because sometimes they cause some weird physics glitches. I tried disabling rigid body script while object is being held but that breaks whole Grabbable/Grabber script.
Is there any know workaround?
Thanks in advance,
Andrija
I'm using Unity SDK and I want items to be physic less (to not interact with other rigid bodies, go through them...) because sometimes they cause some weird physics glitches. I tried disabling rigid body script while object is being held but that breaks whole Grabbable/Grabber script.
Is there any know workaround?
Thanks in advance,
Andrija
